In traditional fixed-function rendering pipelines provided by OpenGL and DirectX the number of dynamic lights active in the scene at any time was. You can think of Kepler Mobile as a chip off the old block: where a Titan houses 3,072 tiny little cores, and you can find 768 cores in a laptop-class GTX 765M, Nvidia's shaved off just 192 of them for this mobile variant. OpenGL is a cross-language as well as cross-platform of API (application programming interface) which works for the rendering of 2D and 3D vector graphics and interact with GPU (graphics processing unit) for achieving hardware-accelerated rendering. please refer to my previous article titled Introduction to DirectX 11). Still, those 192 cores can do quite a lot: just take a look at these video demos to see how far Nvidia's mobile graphics have come.
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